GROUPBOX "3D Positioning of AudioPath",IDC_STATIC,7,90,145,61
LTEXT "X",IDC_STATIC,13,101,8,8
CONTROL "Slider1",IDC_XPOS,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,19,99,108,14
LTEXT "Y",IDC_STATIC,13,117,8,8
CONTROL "Slider1",IDC_YPOS,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,19,115,108,14
LTEXT "Z",IDC_STATIC,13,133,8,8
CONTROL "Slider1",IDC_ZPOS,"msctls_trackbar32",TBS_BOTH |
TBS_NOTICKS | WS_TABSTOP,19,131,108,14
DEFPUSHBUTTON "Exit",IDCANCEL,265,157,50,14
LTEXT "Segment file. Start over if pressed twice. Plays as primary segment.",
IDC_STATIC,86,21,223,8
LTEXT "Segment file. Overlaps if pressed twice. Plays as secondary segment. ",
IDC_STATIC,86,37,223,8
LTEXT "Wave file. Overlaps if pressed twice. Plays as secondary segment. ",
IDC_STATIC,86,53,223,8
LTEXT "Segment file. Stops all sound on audiopath. Plays as primary segment.",
IDC_STATIC,86,69,223,8
GROUPBOX "Description",IDC_STATIC,157,90,158,61
LTEXT "All of the sounds above will play on a 3D audiopath. Click on the buttons to hear various methods of using PlaySegmentEx(). To the left, you can adjust the 3D position of the audiopath.",